Radial Balance in 3d Sculpture Variety Through Use of Deferent Art Elementsin 3d Sculpture
Presentation onComponents of an Artwork (Subject/Form/Content/Context)
3D Design
Elements of Three-Dimensional Work | |
Space | A continuous surface area or expanse surrounding or enclosed by mass (holes and cavities) |
Course / Mass | An enclosed book or iii-dimensional body of thing making upwardly the area of an object |
Line | A line is the path of a bespeak, or the connexion between 2 points. Lines can be made on their own, or they tin be created where two shapes run into. There is also "implied line," where a line doesn't really exist, but appears to be present. |
Airplane | A flat surface |
Texture | Texture is the perceived expect, feel, or quality of a surface. Texture can be actual (tactile) or unsaid. |
Colour | Human perception of different wavelengths of visible light; Component parts include hue (the name of the color; example: blue), saturation (purity or intensity of the color), value (relative lightness or darkness of the colour). |
Light / Value | The relative lightness or darkness of an area. Light and value help provide a sense of space and depth around an object. |
Principles of Iii-Dimensional Work | |
Balance | Rest is the equalizing of the visual weight of elements. At that place are three types of residue: symmetrical (one one-half mirrors the other), asymmetrical (dissimilar items residual each other out), and radial (elements are spread out circularly from a central indicate) |
Repetition / Rhythm | Repetition is a repeating visual element (line, shape, pattern, texture, movement), and rhythm is its flowing and regular occurrence. Both repetition and rhythm are often constitute in patterns. |
Focus / Accent | The focus or emphasis is the object or chemical element which first catches our attention. Contrast in elements is one of the most common ways to create focus. |
Unity / Harmony | Unity or harmony is the visually satisfying effect of combining like, related elements to create a sense of oneness, wholeness, or society in a work of art. |
Calibration / Proportion | Scale is the overall size of something. Proportion is the relative size of objects inside a work. For example, a extravaganza exaggerates the proportion of one or more than facial features, while installations in sculpture gardens ofttimes have a very big calibration. |
Contrast / Multifariousness | Dissimilarity is the relative departure between ii or more elements. Multifariousness is the relative variety and change throughout a piece. |
Motion / Hierarchy | Movement is the visual path our center follows. Bureaucracy is a manipulation of elements to create movement through a work. |
2D Design
Link to online presentation.
ELEMENTS:
Line | A line is the path of a point, or the connection betwixt 2 points. Lines can be made on their own, or they can be created where ii shapes meet. There is also "implied line," where a line doesn't really be, but appears to exist nowadays. The way nosotros treat our lines establishes a detail/dominant mood or emotion. |
Shape / Infinite | Shape is a perceivable area (think silhouette). Shapes tin be created past lines or by color or value changes that define edges. The shape itself is the positive space, and the infinite around the shape is the negative space. |
Value / Tone | Value or tone is the relative lightness or darkness of an expanse. |
Texture | Texture is the perceived look, feel, or quality of a surface. Texture can be actual or implied. |
Color | Man perception of dissimilar wavelengths of visible light; Component parts include hue (the name of the color; example: blue), saturation (purity or intensity of the color), value (relative lightness or darkness of the colour). [Note: we won't use colour in Beginning Drawing.] |
PRINCIPLES:
Balance | Residue is the equalizing of the visual weight of elements. There are three types of balance: symmetrical (one one-half mirrors the other), asymmetrical (unlike items balance each other out), and radial (elements are spread out from a central point. Symmetrical = dividing a composition into two equal halves with seemingly identical elements on each side. |
Repetition / Rhythm | Repetition is a repeating visual element (line, shape, pattern, texture, motility), and rhythm is its flowing and regular occurrence. A subcategory of repetition is design.
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Focus / Accent | The focus or accent is the object or element which start catches our attention.
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Unity / Harmony | Unity or harmony is the visually satisfying event of combining like, related elements. |
Scale / Proportion | Scale is the overall size of something. Proportion is the relative size of objects inside a work. For example, a caricature exaggerates the proportion of 1 or more facial features. Credit |
Contrast | Contrast is the relative departure between elements. Bright vs Dark. Heavy vs Calorie-free, Rough vs Soft, etc. The greater the deviation betwixt lite and dark areas, the more attention the area attracts. |
Move / Bureaucracy | Movement is the visual path our heart follows. Hierarchy is a manipulation of elements to create move through a work. |
- Depth – overlapping forms suggest depth; changes in calibration can suggest depth; illusionistic perspective tin can suggest depth, atmospheric perspective (see images here) can suggest depth
foreshortening as well shows depth
4D Design
Elements and Principles of 4D Art and Design,by Ellen Mueller (Oxford Academy Press, 2016).
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